#include "Game/AI/Action/actionLevelFlyLook.h" namespace uking::action { LevelFlyLook::LevelFlyLook(const InitArg& arg) : ksys::act::ai::Action(arg) {} LevelFlyLook::~LevelFlyLook() = default; bool LevelFlyLook::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LevelFlyLook::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LevelFlyLook::leave_() { ksys::act::ai::Action::leave_(); } void LevelFlyLook::loadParams_() { getStaticParam(&mHeight_s, "Height"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void LevelFlyLook::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action