#include "Game/AI/Action/actionMotorcycleDisappear.h" namespace uking::action { MotorcycleDisappear::MotorcycleDisappear(const InitArg& arg) : ksys::act::ai::Action(arg) {} MotorcycleDisappear::~MotorcycleDisappear() = default; bool MotorcycleDisappear::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MotorcycleDisappear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MotorcycleDisappear::leave_() { ksys::act::ai::Action::leave_(); } void MotorcycleDisappear::loadParams_() { getStaticParam(&mModelWarpEffectFrames_s, "ModelWarpEffectFrames"); getDynamicParam(&mDisappearEffectName_d, "DisappearEffectName"); } void MotorcycleDisappear::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action