#include "Game/AI/Action/actionMoveKeyFramed.h" namespace uking::action { MoveKeyFramed::MoveKeyFramed(const InitArg& arg) : ksys::act::ai::Action(arg) {} MoveKeyFramed::~MoveKeyFramed() = default; bool MoveKeyFramed::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void MoveKeyFramed::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void MoveKeyFramed::leave_() { ksys::act::ai::Action::leave_(); } void MoveKeyFramed::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mAxisY_d, "AxisY"); getDynamicParam(&mAxisZ_d, "AxisZ"); } void MoveKeyFramed::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action