#include "Game/AI/Action/actionNPCHorseCustomReception.h" namespace uking::action { NPCHorseCustomReception::NPCHorseCustomReception(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCHorseCustomReception::~NPCHorseCustomReception() = default; bool NPCHorseCustomReception::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCHorseCustomReception::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCHorseCustomReception::loadParams_() { getDynamicParam(&mCustomItemType_d, "CustomItemType"); } void NPCHorseCustomReception::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action