#include "Game/AI/Action/actionNPCLerpAction.h" namespace uking::action { NPCLerpAction::NPCLerpAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCLerpAction::~NPCLerpAction() = default; void NPCLerpAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCLerpAction::leave_() { ksys::act::ai::Action::leave_(); } void NPCLerpAction::loadParams_() { getStaticParam(&mRotateSpeed_s, "RotateSpeed"); getStaticParam(&mArriveDist_s, "ArriveDist"); getStaticParam(&mIsRotateByRot_s, "IsRotateByRot"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mTargetRot_d, "TargetRot"); } void NPCLerpAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action