#include "Game/AI/Action/actionNPCPurchaseEnemyMaterial.h" namespace uking::action { NPCPurchaseEnemyMaterial::NPCPurchaseEnemyMaterial(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCPurchaseEnemyMaterial::~NPCPurchaseEnemyMaterial() = default; bool NPCPurchaseEnemyMaterial::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCPurchaseEnemyMaterial::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCPurchaseEnemyMaterial::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action