#include "Game/AI/Action/actionNeckSpin.h" namespace uking::action { NeckSpin::NeckSpin(const InitArg& arg) : StopASPlay(arg) {} NeckSpin::~NeckSpin() = default; bool NeckSpin::init_(sead::Heap* heap) { return StopASPlay::init_(heap); } void NeckSpin::enter_(ksys::act::ai::InlineParamPack* params) { StopASPlay::enter_(params); } void NeckSpin::leave_() { StopASPlay::leave_(); } void NeckSpin::loadParams_() { StopASPlay::loadParams_(); getStaticParam(&mSpinSpeed_s, "SpinSpeed"); getStaticParam(&mNeckUDAngle_s, "NeckUDAngle"); } void NeckSpin::calc_() { StopASPlay::calc_(); } } // namespace uking::action