#include "Game/AI/Action/actionPlayerEquipHaveMasterSword.h" namespace uking::action { PlayerEquipHaveMasterSword::PlayerEquipHaveMasterSword(const InitArg& arg) : PlayerAction(arg) {} PlayerEquipHaveMasterSword::~PlayerEquipHaveMasterSword() = default; bool PlayerEquipHaveMasterSword::init_(sead::Heap* heap) { return PlayerAction::init_(heap); } void PlayerEquipHaveMasterSword::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerEquipHaveMasterSword::leave_() { PlayerAction::leave_(); } void PlayerEquipHaveMasterSword::loadParams_() {} void PlayerEquipHaveMasterSword::calc_() { PlayerAction::calc_(); } } // namespace uking::action