#include "Game/AI/Action/actionPlayerHorseJump.h" namespace uking::action { PlayerHorseJump::PlayerHorseJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerHorseJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerHorseJump::leave_() { PlayerAction::leave_(); } void PlayerHorseJump::loadParams_() { getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpSpeedF_s, "JumpSpeedF"); getStaticParam(&mJumpSpeedF2_s, "JumpSpeedF2"); getStaticParam(&mJumpSpeedF3_s, "JumpSpeedF3"); getStaticParam(&mJumpSpeedF4_s, "JumpSpeedF4"); getStaticParam(&mJumpMaxSpeedF_s, "JumpMaxSpeedF"); getStaticParam(&mAimDistOffset_s, "AimDistOffset"); getDynamicParam(&mJumpGear_d, "JumpGear"); getDynamicParam(&mIsLargeHorse_d, "IsLargeHorse"); } void PlayerHorseJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action