#include "Game/AI/Action/actionPlayerLandDamage.h" namespace uking::action { PlayerLandDamage::PlayerLandDamage(const InitArg& arg) : PlayerAction(arg) {} void PlayerLandDamage::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerLandDamage::leave_() { PlayerAction::leave_(); } void PlayerLandDamage::loadParams_() { getStaticParam(&mWaitTimeMin_s, "WaitTimeMin"); getStaticParam(&mWaitTimeMax_s, "WaitTimeMax"); getStaticParam(&mDeadHeight_s, "DeadHeight"); getStaticParam(&mDamageMin_s, "DamageMin"); } void PlayerLandDamage::calc_() { PlayerAction::calc_(); } } // namespace uking::action