#include "Game/AI/Action/actionPlayerSubjectWait.h" namespace uking::action { PlayerSubjectWait::PlayerSubjectWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerSubjectWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerSubjectWait::leave_() { PlayerAction::leave_(); } void PlayerSubjectWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action