#include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h" namespace uking::action { PlayerTurnAndLookToObjectNow::PlayerTurnAndLookToObjectNow(const InitArg& arg) : PlayerLookAtObjectNow(arg) {} PlayerTurnAndLookToObjectNow::~PlayerTurnAndLookToObjectNow() = default; bool PlayerTurnAndLookToObjectNow::init_(sead::Heap* heap) { return PlayerLookAtObjectNow::init_(heap); } void PlayerTurnAndLookToObjectNow::enter_(ksys::act::ai::InlineParamPack* params) { PlayerLookAtObjectNow::enter_(params); } void PlayerTurnAndLookToObjectNow::leave_() { PlayerLookAtObjectNow::leave_(); } void PlayerTurnAndLookToObjectNow::loadParams_() { PlayerLookAtObjectNow::loadParams_(); } void PlayerTurnAndLookToObjectNow::calc_() { PlayerLookAtObjectNow::calc_(); } } // namespace uking::action