#include "Game/AI/Action/actionPlayerWait.h" namespace uking::action { PlayerWait::PlayerWait(const InitArg& arg) : PlayerAction(arg) {} void PlayerWait::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWait::leave_() { PlayerAction::leave_(); } void PlayerWait::calc_() { PlayerAction::calc_(); } } // namespace uking::action