#include "Game/AI/Action/actionPlayerWaterDivingJump.h" namespace uking::action { PlayerWaterDivingJump::PlayerWaterDivingJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerWaterDivingJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWaterDivingJump::leave_() { PlayerAction::leave_(); } void PlayerWaterDivingJump::loadParams_() { getStaticParam(&mDiveSpeedF_s, "DiveSpeedF"); getStaticParam(&mDiveHeight_s, "DiveHeight"); getStaticParam(&mDiveSpeedDec_s, "DiveSpeedDec"); } void PlayerWaterDivingJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action