#include "Game/AI/Action/actionPlayerWaterFall.h" namespace uking::action { PlayerWaterFall::PlayerWaterFall(const InitArg& arg) : PlayerAction(arg) {} PlayerWaterFall::~PlayerWaterFall() = default; void PlayerWaterFall::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWaterFall::leave_() { PlayerAction::leave_(); } void PlayerWaterFall::loadParams_() { getStaticParam(&mSpeedClimb_s, "SpeedClimb"); getDynamicParam(&mRailPtr_d, "RailPtr"); getDynamicParam(&mFrontDir_d, "FrontDir"); } void PlayerWaterFall::calc_() { PlayerAction::calc_(); } } // namespace uking::action