#include "Game/AI/Action/actionRemoveRigidBody.h" namespace uking::action { RemoveRigidBody::RemoveRigidBody(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemoveRigidBody::~RemoveRigidBody() = default; bool RemoveRigidBody::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemoveRigidBody::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemoveRigidBody::leave_() { ksys::act::ai::Action::leave_(); } void RemoveRigidBody::loadParams_() { getStaticParam(&mChangeLayer_s, "ChangeLayer"); } void RemoveRigidBody::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action