#include "Game/AI/Action/actionRestorePlayerPosAndRotate.h" namespace uking::action { RestorePlayerPosAndRotate::RestorePlayerPosAndRotate(const InitArg& arg) : ksys::act::ai::Action(arg) {} RestorePlayerPosAndRotate::~RestorePlayerPosAndRotate() = default; bool RestorePlayerPosAndRotate::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RestorePlayerPosAndRotate::loadParams_() { getDynamicParam(&mGameDataVec3fPlayerPos_d, "GameDataVec3fPlayerPos"); getDynamicParam(&mGameDataFloatPlayerDirectionY_d, "GameDataFloatPlayerDirectionY"); } } // namespace uking::action