#include "Game/AI/Action/actionSetTreasure.h" namespace uking::action { SetTreasure::SetTreasure(const InitArg& arg) : ksys::act::ai::Action(arg) {} SetTreasure::~SetTreasure() = default; bool SetTreasure::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SetTreasure::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getAITreeVariable(&mDropActorName_a, "DropActorName"); } } // namespace uking::action