#pragma once #include "Game/AI/Action/actionGrab.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SimpleGrabWithASBase : public Grab { SEAD_RTTI_OVERRIDE(SimpleGrabWithASBase, Grab) public: explicit SimpleGrabWithASBase(const InitArg& arg); ~SimpleGrabWithASBase() override; void loadParams_() override; protected: }; } // namespace uking::action