#include "Game/AI/Action/actionSiteBossLswordAtk.h" namespace uking::action { SiteBossLswordAtk::SiteBossLswordAtk(const InitArg& arg) : ksys::act::ai::Action(arg) {} SiteBossLswordAtk::~SiteBossLswordAtk() = default; bool SiteBossLswordAtk::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SiteBossLswordAtk::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SiteBossLswordAtk::leave_() { ksys::act::ai::Action::leave_(); } void SiteBossLswordAtk::loadParams_() { getStaticParam(&mAtMinDamage_s, "AtMinDamage"); getStaticParam(&mAttackPower_s, "AttackPower"); getStaticParam(&mAddAttackPower_s, "AddAttackPower"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mBaseRotRatio_s, "BaseRotRatio"); getStaticParam(&mJustAvoidAngle_s, "JustAvoidAngle"); getStaticParam(&mJustAvoidSideDist_s, "JustAvoidSideDist"); getStaticParam(&mJustAvoidBackDist_s, "JustAvoidBackDist"); getStaticParam(&mNearDist_s, "NearDist"); getStaticParam(&mNearMoveSpeed_s, "NearMoveSpeed"); getStaticParam(&mFarDist_s, "FarDist"); getStaticParam(&mFarMoveSpeed_s, "FarMoveSpeed"); getStaticParam(&mIsIgnoreCancelAttack_s, "IsIgnoreCancelAttack"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void SiteBossLswordAtk::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action