#include "Game/AI/Action/actionSoundProxyRootAction.h" namespace uking::action { SoundProxyRootAction::SoundProxyRootAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} SoundProxyRootAction::~SoundProxyRootAction() = default; bool SoundProxyRootAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SoundProxyRootAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SoundProxyRootAction::leave_() { ksys::act::ai::Action::leave_(); } void SoundProxyRootAction::loadParams_() {} void SoundProxyRootAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action