#include "Game/AI/Action/actionStalPartCatch.h" namespace uking::action { StalPartCatch::StalPartCatch(const InitArg& arg) : ksys::act::ai::Action(arg) {} StalPartCatch::~StalPartCatch() = default; bool StalPartCatch::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void StalPartCatch::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void StalPartCatch::leave_() { ksys::act::ai::Action::leave_(); } void StalPartCatch::loadParams_() { getStaticParam(&mPartIndex_s, "PartIndex"); getStaticParam(&mInputWeightTimer_s, "InputWeightTimer"); getStaticParam(&mBlendWeightTimer_s, "BlendWeightTimer"); getStaticParam(&mBaseRagdollRigidBodyName_s, "BaseRagdollRigidBodyName"); getStaticParam(&mSecondRagdollRigidBodyName_s, "SecondRagdollRigidBodyName"); getStaticParam(&mThirdRagdollRigidBodyName_s, "ThirdRagdollRigidBodyName"); getStaticParam(&mConstraintNames_s, "ConstraintNames"); getStaticParam(&mFreeMoveRagdollRigidBodyNames_s, "FreeMoveRagdollRigidBodyNames"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mUseRagConName_s, "UseRagConName"); getStaticParam(&mUnitePosOffset_s, "UnitePosOffset"); getStaticParam(&mUniteRotOffset_s, "UniteRotOffset"); getStaticParam(&mSecondUnitePosOffset_s, "SecondUnitePosOffset"); getStaticParam(&mSecondUniteRotOffset_s, "SecondUniteRotOffset"); getStaticParam(&mThirdUnitePosOffset_s, "ThirdUnitePosOffset"); getStaticParam(&mThirdUniteRotOffset_s, "ThirdUniteRotOffset"); } void StalPartCatch::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action