#include "Game/AI/Action/actionThrownDown.h" namespace uking::action { ThrownDown::ThrownDown(const InitArg& arg) : Ragdoll(arg) {} ThrownDown::~ThrownDown() = default; bool ThrownDown::init_(sead::Heap* heap) { return Ragdoll::init_(heap); } void ThrownDown::enter_(ksys::act::ai::InlineParamPack* params) { Ragdoll::enter_(params); } void ThrownDown::leave_() { Ragdoll::leave_(); } void ThrownDown::loadParams_() { Ragdoll::loadParams_(); getDynamicParam(&mSetupSpeed_d, "SetupSpeed"); } void ThrownDown::calc_() { Ragdoll::calc_(); } } // namespace uking::action