#include "Game/AI/Action/actionTimeredASPlay.h" namespace uking::action { TimeredASPlay::TimeredASPlay(const InitArg& arg) : WaitBase(arg) {} TimeredASPlay::~TimeredASPlay() = default; bool TimeredASPlay::init_(sead::Heap* heap) { return WaitBase::init_(heap); } void TimeredASPlay::enter_(ksys::act::ai::InlineParamPack* params) { WaitBase::enter_(params); } void TimeredASPlay::leave_() { WaitBase::leave_(); } void TimeredASPlay::loadParams_() { WaitBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void TimeredASPlay::calc_() { WaitBase::calc_(); } } // namespace uking::action