#include "Game/AI/Action/actionTowingBrake.h" namespace uking::action { TowingBrake::TowingBrake(const InitArg& arg) : ksys::act::ai::Action(arg) {} TowingBrake::~TowingBrake() = default; bool TowingBrake::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TowingBrake::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TowingBrake::leave_() { ksys::act::ai::Action::leave_(); } void TowingBrake::loadParams_() {} void TowingBrake::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action