#include "Game/AI/Action/actionWarpEffectValueSetter.h" namespace uking::action { WarpEffectValueSetter::WarpEffectValueSetter(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpEffectValueSetter::~WarpEffectValueSetter() = default; bool WarpEffectValueSetter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpEffectValueSetter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WarpEffectValueSetter::leave_() { ksys::act::ai::Action::leave_(); } void WarpEffectValueSetter::loadParams_() { getDynamicParam(&mChangeType_d, "ChangeType"); getDynamicParam(&mSetFrame_d, "SetFrame"); } void WarpEffectValueSetter::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action