#include "Game/AI/Action/actionWarpToActor.h" namespace uking::action { WarpToActor::WarpToActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpToActor::~WarpToActor() = default; bool WarpToActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpToActor::loadParams_() { getDynamicParam(&mDestinationX_d, "DestinationX"); getDynamicParam(&mDestinationY_d, "DestinationY"); getDynamicParam(&mDestinationZ_d, "DestinationZ"); getDynamicParam(&mDirectionY_d, "DirectionY"); getDynamicParam(&mRotToVec3f_d, "RotToVec3f"); getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mGameDataVec3fRotDir_d, "GameDataVec3fRotDir"); } } // namespace uking::action