#include "Game/AI/Action/actionWaterSurfaceMove.h" namespace uking::action { WaterSurfaceMove::WaterSurfaceMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaterSurfaceMove::~WaterSurfaceMove() = default; bool WaterSurfaceMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaterSurfaceMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaterSurfaceMove::leave_() { ksys::act::ai::Action::leave_(); } void WaterSurfaceMove::loadParams_() { getDynamicParam(&mSpeed_d, "Speed"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void WaterSurfaceMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action