#include "Game/AI/Action/actionWeaponDrawn.h" namespace uking::action { WeaponDrawn::WeaponDrawn(const InitArg& arg) : OnetimeStopASPlay(arg) {} WeaponDrawn::~WeaponDrawn() = default; bool WeaponDrawn::init_(sead::Heap* heap) { return OnetimeStopASPlay::init_(heap); } void WeaponDrawn::enter_(ksys::act::ai::InlineParamPack* params) { OnetimeStopASPlay::enter_(params); } void WeaponDrawn::leave_() { OnetimeStopASPlay::leave_(); } void WeaponDrawn::loadParams_() { OnetimeStopASPlay::loadParams_(); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); } void WeaponDrawn::calc_() { OnetimeStopASPlay::calc_(); } } // namespace uking::action