#include "Game/AI/Action/actionWizzrobeSummon.h" namespace uking::action { WizzrobeSummon::WizzrobeSummon(const InitArg& arg) : TurnIgnite(arg) {} WizzrobeSummon::~WizzrobeSummon() = default; bool WizzrobeSummon::init_(sead::Heap* heap) { return TurnIgnite::init_(heap); } void WizzrobeSummon::enter_(ksys::act::ai::InlineParamPack* params) { TurnIgnite::enter_(params); } void WizzrobeSummon::leave_() { TurnIgnite::leave_(); } void WizzrobeSummon::loadParams_() { TurnIgnite::loadParams_(); getStaticParam(&mSummonBufferSize_s, "SummonBufferSize"); getStaticParam(&mWeaponIndex_s, "WeaponIndex"); getStaticParam(&mSummonBufferKey_s, "SummonBufferKey"); getAITreeVariable(&mSummonCount_a, "SummonCount"); } void WizzrobeSummon::calc_() { TurnIgnite::calc_(); } } // namespace uking::action