#include "Game/Actor/Action/actionForkBasicMessageDialogCtrl.h" namespace uking::action { ForkBasicMessageDialogCtrl::ForkBasicMessageDialogCtrl(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkBasicMessageDialogCtrl::~ForkBasicMessageDialogCtrl() = default; bool ForkBasicMessageDialogCtrl::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkBasicMessageDialogCtrl::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkBasicMessageDialogCtrl::leave_() { ksys::act::ai::Action::leave_(); } void ForkBasicMessageDialogCtrl::loadParams_() { getAITreeVariable(&mSimpleDialogUnit_a, "SimpleDialogUnit"); } void ForkBasicMessageDialogCtrl::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action