#include "Game/Actor/Action/actionWaterUpDownMove.h" namespace uking::action { WaterUpDownMove::WaterUpDownMove(const InitArg& arg) : WaterDepthMoveBase(arg) {} WaterUpDownMove::~WaterUpDownMove() = default; bool WaterUpDownMove::init_(sead::Heap* heap) { return WaterDepthMoveBase::init_(heap); } void WaterUpDownMove::enter_(ksys::act::ai::InlineParamPack* params) { WaterDepthMoveBase::enter_(params); } void WaterUpDownMove::leave_() { WaterDepthMoveBase::leave_(); } void WaterUpDownMove::loadParams_() { WaterDepthMoveBase::loadParams_(); getStaticParam(&mStartDepth_s, "StartDepth"); getStaticParam(&mTargetDepth_s, "TargetDepth"); } void WaterUpDownMove::calc_() { WaterDepthMoveBase::calc_(); } } // namespace uking::action