#include "KingSystem/Map/mapObject.h" #include "KingSystem/ActorSystem/actBaseProcMgr.h" #include "KingSystem/Utils/Debug.h" namespace ksys::map { Object::Object() = default; Object::~Object() { if (mLinkData != nullptr) { mLinkData->release(this, true); mLinkData = nullptr; } } void Object::free() { mId = 0; _10 = nullptr; _18 = nullptr; _20 = nullptr; if (mProc) mProc = nullptr; // TODO: figure out what this is mFlags0.reset(Flag0::Freed); mHardModeFlags.reset(HardModeFlag::ActorCreated); if (mFlags0.isOn(Flag0::_80000)) mFlags0.set(Flag0::_40000); else mFlags0.set(Flag0::_8); if (mLinkData) mLinkData->field_57 = 0; } // NON_MATCHING: functionally equivalent; CSEL instruction flipped bool Object::getActorWithAccessor(act::ActorLinkConstDataAccess& accessor) const { act::BaseProcMgr* instance = act::BaseProcMgr::instance(); if (instance == nullptr || !instance->isHighPriorityThread() || mProc == nullptr) return accessor.acquire(nullptr); if (mProc->isInit() || mProc->isCalc()) return accessor.acquire(mProc); return accessor.acquire(nullptr); } act::Actor* Object::getActor() const { return sead::DynamicCast(mProc); } void Object::registerBaseProc(act::BaseProc* proc) { const char* sActorStateStrings[4] = {"Init", "Calc", "Sleep", "Delete"}; if (mProc != nullptr && mProc != proc) { sead::FixedSafeString<1000> message; message.format("%p (%s:%p:%s) → (%s:%p:%s) \n", this, mProc->getName().cstr(), mProc, sActorStateStrings[static_cast(mProc->getState())], proc->getName().cstr(), proc, sActorStateStrings[static_cast(proc->getState())]); util::PrintDebug(message); } mProc = proc; mFlags0.set(Flag0::_80); mFlags0.reset(Flag0::_80000000); mHardModeFlags.set(HardModeFlag::ActorCreated); } void Object::setBaseProcDirect(act::BaseProc* proc) { mProc = proc; } bool Object::checkActorDataFlag(const PlacementActors* pa, ActorData::Flag flag) const { return pa->mActorData[mActorDataIdx].mFlags.isOnBit(flag); } bool Object::isEnemyOrNpcOrActiveOrMapPassive() const { if (mActorFlags8.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall)) return true; auto pa = PlacementMgr::instance()->mPlacementActors; if (pa == nullptr) return false; return !checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1); } bool Object::isNpcOrActiveOrMapPassiveOrFlag1() const { auto actFlags = mActorFlags8; if (actFlags.isZero()) return true; auto pa = PlacementMgr::instance()->mPlacementActors; if (pa == nullptr) return false; if (checkActorDataFlag(pa, ActorData::Flag::_16) || actFlags.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall)) return false; return checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1); } bool Object::isMapPassive(const PlacementActors* pa) const { if (mActorFlags8.isZero()) return true; if (pa == nullptr) return false; if (pa->mActorData[mActorDataIdx].mFlags.isOnBit(ActorData::Flag::_16) || mActorFlags8.isOn(ActorFlag8::EnemyOrNpcOrActiveOrAreaOrAirWall)) return false; return checkActorDataFlag(pa, ActorData::Flag::MapPassiveOrFlag1); } bool Object::isEnemyOrNpc(const PlacementActors* pa) const { return checkActorDataFlag(pa, ActorData::Flag::EnemyOrNpc_DisableFlashback); } bool Object::isFlags8Cleared() const { return mActorFlags8.isZero(); } f32 Object::getDispDistance(const ActorData* data, bool get_diameter, u32 unused, bool ignore_radius) const { if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset)) return 0.0; f32 dist = getTraverseDist(data, get_diameter, unused, ignore_radius); f32 mult = getDispDistanceMultiplier(); if (dist > 0.0) return dist * mult; else return 100.0 * mult; } f32 Object::getDispDistance(const PlacementActors* pa, bool get_diameter, bool ignore_radius) const { auto* dat = &pa->mActorData[mActorDataIdx]; return getDispDistance(dat, get_diameter, 0, ignore_radius); } f32 Object::getDispDistance(bool get_diameter, bool ignore_radius) const { auto pa = PlacementMgr::instance()->mPlacementActors; return getDispDistance(pa, get_diameter, ignore_radius); } [[gnu::noinline]] f32 Object::getTraverseDist(const ActorData* data, bool get_diameter, u32, bool ignore_radius) const { using DFlag = ActorData::Flag; f32 dist = 0.0; if (mFlags.isOn(Flag::HasTraversePos) && !ignore_radius) { mMubinIter.tryGetParamFloatByKey(&dist, "TraverseRadiusXZ"); if (get_diameter) dist = dist * 2; } // TODO: inline here? if (data->mFlags.isOnBit(DFlag::TraverseDistReset)) return dist + 0.0; if (data->mFlags.isOnBit(DFlag::TraverseDist400) || data->mFlags.isOnBit(DFlag::TraverseDist200) || data->mFlags.isOnBit(DFlag::TraverseDist4000) || data->mFlags.isOnBit(DFlag::TraverseDist800)) return mTraverseDist + dist; if (data->mFlags.isOffBit(DFlag::TraverseDist2000)) return mTraverseDist + dist; return mTraverseDist; } f32 Object::getTraverseDistForLOD() const { using DFlag = ActorData::Flag; auto* data = &PlacementMgr::instance()->mPlacementActors->mActorData[mActorDataIdx]; f32 dist = 0.0; if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset)) return 0.0; if (data->mFlags.isOnBit(ActorData::Flag::TraverseDistReset)) dist = 0.0; else if (data->mFlags.isOnBit(DFlag::TraverseDist400) || data->mFlags.isOnBit(DFlag::TraverseDist200) || data->mFlags.isOnBit(DFlag::TraverseDist4000) || data->mFlags.isOnBit(DFlag::TraverseDist800)) dist = mTraverseDist + 0.0; else if (data->mFlags.isOffBit(DFlag::TraverseDist2000)) dist = mTraverseDist + 0.0; else dist = mTraverseDist; f32 mult = getDispDistanceMultiplier(); if (dist > 0.0) return dist * mult; else return 100.0 * mult; } sead::Vector3f Object::getScale() const { sead::Vector3f vec; mMubinIter.getScale(&vec); return vec; } const char* Object::getUnitConfigName() const { auto* mgr = PlacementMgr::instance(); if (mgr != nullptr && mgr->mPlacementActors != nullptr) return mgr->mPlacementActors->mActorData[mActorDataIdx].mActorName.cstr(); return getUnitConfigNameFromByaml(); } const char* Object::getUnitConfigNameFromByaml() const { const char* result; if (!mMubinIter.tryGetParamStringByKey(&result, "UnitConfigName")) result = ""; return result; } Object* Object::findPlacementLODLinkObject(const PlacementActors*) const { if (!mLinkData) return nullptr; ObjectLink* result = mLinkData->mLinksToSelf.findLinkWithType(MapLinkDefType::PlacementLOD); if (result) return result->other_obj; return nullptr; } Object* Object::findPlacementLODLinkObject() const { if (!mLinkData) return nullptr; ObjectLink* result = mLinkData->mLinksToSelf.findLinkWithType(MapLinkDefType::PlacementLOD); if (result) return result->other_obj; return nullptr; } const char* Object::getHashIdStringDebug() const { act::ActorDebug::HashUnused t; const char* terminator; if (mMubinIter.tryGetParamUIntByKey(&t.hash, "HashId")) terminator = act::ActorDebug::instance()->getNullStr(&t); else terminator = ""; return terminator; } const char* Object::getHashIdStringDebug_0() const { act::ActorDebug::HashUnused t; const char* terminator; if (mMubinIter.tryGetParamUIntByKey(&t.hash, "HashId")) terminator = act::ActorDebug::instance()->getNullStr(&t); else terminator = ""; return terminator; } void* Object::getRails() const { if (!mLinkData) return nullptr; return mLinkData->mRails; } void* Object::getRails_0() const { if (!mLinkData) return nullptr; return mLinkData->mRails; } bool Object::allocLinkData(sead::Heap* heap) { mLinkData = new (heap) ObjectLinkData; return mLinkData != nullptr; } bool Object::hasGenGroup() const { if (!mLinkData) return false; return mLinkData->mGenGroup != nullptr; } void Object::incrementLinkNum() { if (mNumLinksPointingToMe != 0xFF) { mNumLinksPointingToMe += 1; return; } auto name = sead::SafeString(getUnitConfigName()); if (name == "LinkTagNone") { // More than 255 actors are specified in one generation group. // If it is not a test, consult the programmer. printDebugMsg(this, "一つの生成グループに 255 以上のアクタが指定されています。" "テストで無ければプログラマに相談", nullptr); return; } // We have exceeded the expected number of links. // If it's not a test, talk to your programmer. printDebugMsg(this, "リンクの想定数を越えました。テストで無ければプログラマに相談", nullptr); } void Object::decrementLinkNum() { if (mNumLinksPointingToMe != 0) --mNumLinksPointingToMe; } sead::Vector3f Object::getRotate() const { sead::Vector3f result; mMubinIter.getRotate(&result); return result; } // NON_MATCHING: Vec3f copy incorrect void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const { if (mFlags.isOn(Flag::HasTraversePos)) { mMubinIter.tryGetFloatArrayByKey(&traverse_pos->x, "TraversePos"); } else { *traverse_pos = mTranslate; } *load_dist = getLoadDistance(false); } void Object::getUniqueName(const char** out) const { if (mFlags.isOff(Flag::HasUniqueName) || !mMubinIter.tryGetParamStringByKey(out, "UniqueName")) *out = ""; } void Object::setTranslate(const sead::Vector3f& translate) { mTranslate = translate; } } // namespace ksys::map