#include "Game/Actor/AI/aiAddCarried.h" namespace uking::ai { AddCarried::AddCarried(const InitArg& arg) : AddCarriedBase(arg) {} AddCarried::~AddCarried() = default; bool AddCarried::init_(sead::Heap* heap) { return AddCarriedBase::init_(heap); } void AddCarried::enter_(ksys::act::ai::InlineParamPack* params) { AddCarriedBase::enter_(params); } void AddCarried::leave_() { AddCarriedBase::leave_(); } void AddCarried::loadParams_() { AddCarriedBase::loadParams_(); } } // namespace uking::ai