#include "Game/AI/Action/actionAddRigidBody.h" namespace uking::action { AddRigidBody::AddRigidBody(const InitArg& arg) : ksys::act::ai::Action(arg) {} AddRigidBody::~AddRigidBody() = default; bool AddRigidBody::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AddRigidBody::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AddRigidBody::leave_() { ksys::act::ai::Action::leave_(); } void AddRigidBody::loadParams_() { getStaticParam(&mResetLayer_s, "ResetLayer"); } void AddRigidBody::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action