#include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h" namespace uking::action { AnmDrivenSpeedBackWalk::AnmDrivenSpeedBackWalk(const InitArg& arg) : ksys::act::ai::Action(arg) {} AnmDrivenSpeedBackWalk::~AnmDrivenSpeedBackWalk() = default; bool AnmDrivenSpeedBackWalk::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AnmDrivenSpeedBackWalk::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void AnmDrivenSpeedBackWalk::leave_() { ksys::act::ai::Action::leave_(); } void AnmDrivenSpeedBackWalk::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mRotAddRatio_s, "RotAddRatio"); getStaticParam(&mFinishDist_s, "FinishDist"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void AnmDrivenSpeedBackWalk::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action