#include "Game/AI/Action/actionAppearNumTargets.h" namespace uking::action { AppearNumTargets::AppearNumTargets(const InitArg& arg) : ksys::act::ai::Action(arg) {} AppearNumTargets::~AppearNumTargets() = default; bool AppearNumTargets::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void AppearNumTargets::loadParams_() { getDynamicParam(&mGameDataIntTargetCounter_d, "GameDataIntTargetCounter"); } } // namespace uking::action