#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h" namespace uking::action { ArrowShootMoveForLargeObject::ArrowShootMoveForLargeObject(const InitArg& arg) : ArrowShootMove(arg) {} ArrowShootMoveForLargeObject::~ArrowShootMoveForLargeObject() = default; void ArrowShootMoveForLargeObject::enter_(ksys::act::ai::InlineParamPack* params) { ArrowShootMove::enter_(params); } void ArrowShootMoveForLargeObject::loadParams_() { ArrowShootMove::loadParams_(); getStaticParam(&mRayCastDist_s, "RayCastDist"); getStaticParam(&mCallSEKeyAtStick_s, "CallSEKeyAtStick"); getDynamicParam(&mIsReInitShoot_d, "IsReInitShoot"); } void ArrowShootMoveForLargeObject::calc_() { ArrowShootMove::calc_(); } } // namespace uking::action