#pragma once #include "Game/AI/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ArrowShootMoveForLargeObject : public ArrowShootMove { SEAD_RTTI_OVERRIDE(ArrowShootMoveForLargeObject, ArrowShootMove) public: explicit ArrowShootMoveForLargeObject(const InitArg& arg); ~ArrowShootMoveForLargeObject() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x150 const float* mRayCastDist_s{}; // static_param at offset 0x158 sead::SafeString mCallSEKeyAtStick_s{}; // dynamic_param at offset 0x168 bool* mIsReInitShoot_d{}; }; } // namespace uking::action