#include "Game/AI/Action/actionArrowShootMoveWithStickOffset.h" namespace uking::action { ArrowShootMoveWithStickOffset::ArrowShootMoveWithStickOffset(const InitArg& arg) : ArrowShootMove(arg) {} ArrowShootMoveWithStickOffset::~ArrowShootMoveWithStickOffset() = default; bool ArrowShootMoveWithStickOffset::init_(sead::Heap* heap) { return ArrowShootMove::init_(heap); } void ArrowShootMoveWithStickOffset::enter_(ksys::act::ai::InlineParamPack* params) { ArrowShootMove::enter_(params); } void ArrowShootMoveWithStickOffset::leave_() { ArrowShootMove::leave_(); } void ArrowShootMoveWithStickOffset::loadParams_() { ArrowShootMove::loadParams_(); getStaticParam(&mStickOffset_s, "StickOffset"); } void ArrowShootMoveWithStickOffset::calc_() { ArrowShootMove::calc_(); } } // namespace uking::action