#include "Game/AI/Action/actionAtAndBodyOnWait.h" namespace uking::action { AtAndBodyOnWait::AtAndBodyOnWait(const InitArg& arg) : AtOnWait(arg) {} AtAndBodyOnWait::~AtAndBodyOnWait() = default; bool AtAndBodyOnWait::init_(sead::Heap* heap) { return AtOnWait::init_(heap); } void AtAndBodyOnWait::enter_(ksys::act::ai::InlineParamPack* params) { AtOnWait::enter_(params); } void AtAndBodyOnWait::leave_() { AtOnWait::leave_(); } void AtAndBodyOnWait::loadParams_() { AtOnWait::loadParams_(); getStaticParam(&mBodyName_s, "BodyName"); } void AtAndBodyOnWait::calc_() { AtOnWait::calc_(); } } // namespace uking::action