#include "Game/AI/Action/actionAttackBase.h" namespace uking::action { AttackBase::AttackBase(const InitArg& arg) : ActionWithPosAngReduce(arg) {} AttackBase::~AttackBase() = default; bool AttackBase::init_(sead::Heap* heap) { return ActionWithPosAngReduce::init_(heap); } void AttackBase::enter_(ksys::act::ai::InlineParamPack* params) { ActionWithPosAngReduce::enter_(params); } void AttackBase::leave_() { ActionWithPosAngReduce::leave_(); } void AttackBase::loadParams_() { ActionWithPosAngReduce::loadParams_(); } void AttackBase::calc_() { ActionWithPosAngReduce::calc_(); } } // namespace uking::action