#include "Game/AI/Action/actionBackseatKorokWait.h" namespace uking::action { BackseatKorokWait::BackseatKorokWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} BackseatKorokWait::~BackseatKorokWait() = default; bool BackseatKorokWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BackseatKorokWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BackseatKorokWait::leave_() { ksys::act::ai::Action::leave_(); } void BackseatKorokWait::loadParams_() { getStaticParam(&mAppearDist_s, "AppearDist"); getStaticParam(&mDisappearDist_s, "DisappearDist"); getStaticParam(&mWaitASName_s, "WaitASName"); getStaticParam(&mAppearASName_s, "AppearASName"); getStaticParam(&mDisappearASName_s, "DisappearASName"); getMapUnitParam(&mPlacementType_m, "PlacementType"); } void BackseatKorokWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action