#include "Game/AI/Action/actionBattleDungeonBGMAction.h" namespace uking::action { BattleDungeonBGMAction::BattleDungeonBGMAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} BattleDungeonBGMAction::~BattleDungeonBGMAction() = default; bool BattleDungeonBGMAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BattleDungeonBGMAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BattleDungeonBGMAction::leave_() { ksys::act::ai::Action::leave_(); } void BattleDungeonBGMAction::loadParams_() {} void BattleDungeonBGMAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action