#include "Game/AI/Action/actionBindActionUseParentPickInfo.h" namespace uking::action { BindActionUseParentPickInfo::BindActionUseParentPickInfo(const InitArg& arg) : BindActionForManyActor(arg) {} BindActionUseParentPickInfo::~BindActionUseParentPickInfo() = default; bool BindActionUseParentPickInfo::init_(sead::Heap* heap) { return BindActionForManyActor::init_(heap); } void BindActionUseParentPickInfo::enter_(ksys::act::ai::InlineParamPack* params) { BindActionForManyActor::enter_(params); } void BindActionUseParentPickInfo::leave_() { BindActionForManyActor::leave_(); } void BindActionUseParentPickInfo::loadParams_() { BindActionForManyActor::loadParams_(); } void BindActionUseParentPickInfo::calc_() { BindActionForManyActor::calc_(); } } // namespace uking::action