#include "Game/AI/Action/actionBindOff.h" namespace uking::action { BindOff::BindOff(const InitArg& arg) : ksys::act::ai::Action(arg) {} BindOff::~BindOff() = default; bool BindOff::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void BindOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void BindOff::leave_() { ksys::act::ai::Action::leave_(); } void BindOff::loadParams_() { getAITreeVariable(&mEventBindUnit_a, "EventBindUnit"); } void BindOff::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action