#include "Game/AI/Action/actionBurnDamage.h" namespace uking::action { BurnDamage::BurnDamage(const InitArg& arg) : TimeredASPlay(arg) {} BurnDamage::~BurnDamage() = default; bool BurnDamage::init_(sead::Heap* heap) { return TimeredASPlay::init_(heap); } void BurnDamage::enter_(ksys::act::ai::InlineParamPack* params) { TimeredASPlay::enter_(params); } void BurnDamage::leave_() { TimeredASPlay::leave_(); } void BurnDamage::loadParams_() { TimeredASPlay::loadParams_(); } void BurnDamage::calc_() { TimeredASPlay::calc_(); } } // namespace uking::action