#include "Game/AI/Action/actionCameraEventOverwriteFar.h" namespace uking::action { CameraEventOverwriteFar::CameraEventOverwriteFar(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraEventOverwriteFar::~CameraEventOverwriteFar() = default; void CameraEventOverwriteFar::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CameraEventOverwriteFar::leave_() { ksys::act::ai::Action::leave_(); } void CameraEventOverwriteFar::loadParams_() { getDynamicParam2(&mFar_d, "Far"); } } // namespace uking::action