#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class CameraEventOverwriteNear : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(CameraEventOverwriteNear, ksys::act::ai::Action) public: explicit CameraEventOverwriteNear(const InitArg& arg); ~CameraEventOverwriteNear() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // FIXME: remove this u8 pad_0x20[0x10]; // dynamic2_param at offset 0x30 float* mNear_d{}; }; } // namespace uking::action