#include "Game/AI/Action/actionCameraRumbleStopWithDamping.h" namespace uking::action { CameraRumbleStopWithDamping::CameraRumbleStopWithDamping(const InitArg& arg) : ksys::act::ai::Action(arg) {} void CameraRumbleStopWithDamping::loadParams_() { getDynamicParam2(&mDampingTime_d, "DampingTime"); getAITreeVariable(&mCamVibId_a, "CamVibId"); } } // namespace uking::action